

I was wondering if the game could also offer that kind of sentiment, so to speak. It’s kind of like how humans look to God for an answer, or something like that. So, you’re breaking through that system and stepping outside to find the last hope. In terms of that particular end sequence, the way they put it, in regards to all the efforts they put into the game, and the moment where you have your last hope, they wanted to depict it so the system and everything was being destroyed. Was it that the player has been battling the development team the whole time? The ending of the game has players playing an Asteroids-like game where you shoot the development team.


That happens quite a lot, with the characters figuring out for themselves what comes next in terms of their own stories.

In the end, it’s probably what the characters had hoped for – what they would have desired. It’s not something that I desired, but I believe, in the world of writing, the characters move toward that ending themselves, and they directed me to write toward that end. As I developed all of the characters’ journeys, I started thinking about what would be the most fitting ending for all of those characters, and that resulted in the E ending. I kind of left that off to the side for a very long time and continued to work on some of the other aspects of the game. I actually didn’t come up with the happy ending initially when creating and developing this game. This is the first time I’ve taken on this kind of challenge. Yoko Taro, Director: I believe that E was essentially the happy ending. In a previous interview with Siliconera, you stated that NieR: Automata would have a hopeful ending, and in some of the endings, it did! What lead you to add more hopeful endings to this game? Please be warned that there are spoilers ahead for those who have not fully experienced the game’s many endings. Siliconera spoke with Yoko Taro, director of NieR: Automata, to learn more about the decisions and inspirations that created some of the game’s varied endings. NieR: Automata features multiple endings, most of which skew into strange, silly, happy, sad, and other territories, as well as many places few games have explored before.
